
Age 2 to 6: Keep your
kids away. There are some games that say they will make your kid
smarter. So will playing outside, reading a book, or listening to music.
Ages 7-9: Some kids will
want to start emailing. This is absolutely fine, although IM isn't a
good idea for this age group, as IM buddies and buddy lists are too
ungovernable. They might want to start Web surfing. If they do, use a
filter or tell them where they can go with your supervision. Don't let
kids this age into chat rooms, play online games, or download without
you.
Ages 10-12: Children
will begin to explore on their own for school and for fun. IMing comes
into play here for the first time — more so for girls than for boys. The
boys are going to wander more on the Internet finding gaming sites and
sites with silly and often inappropriate content. Some kids may start
experimenting with MySpace and other social networks. This is why they
invented the word "no."
Ages 13-16: The
floodgates open. Everything comes into play. It's entirely
age-appropriate for this group to email, IM, surf the Web, download, and
play games. But you have to make sure your kids know your rules. Also at
this point, parents begin to lose control over where their kids use
their computers. Trust comes into play. As for social networking sites,
again, try to keep your kids off them until high school at the very
earliest.
17+: By now, if they
don't know the rules of safe and responsible conduct on the Web, there's
little we can do. Developmentally, kids are independent. But remind kids
that to stay safe, they need to keep personal information personal and
use their powers of critical thinking before they believe everything
they see and read on the Web.